package ru.pb.game.network.engine.client.packets.receivable;

import ru.pb.game.network.engine.client.packets.FromClientToGameServerPacket;

/**
 * i3NetworkPacket__SetProtocol(&v202, 2584);
 * i3NetworkPacket__WriteData(&v202, &v201, 2);
 * i3NetworkPacket__WriteData(&v202, &v203, 2);
 * 
 * @author Felixx
 */
public class opcode_2584_REQ extends FromClientToGameServerPacket
{
	private int frost, unk2, unk3;

	@Override
	public void readImpl()
	{
		frost = readH();
		unk2 = readH();
		unk3 = readH();

		//_log.info("frost: " + frost);
		//_log.info("unk2: " + unk2);
		//_log.info("unk3: " + unk3);
	}

	@Override
	public void runImpl()
	{
		// TODO Auto-generated method stub

	}

}
